In this introductory level rigging human character in Maya video tutorial, James Taylor shows you how to create joints and how to skin a character in Maya 2016. This video efficiently demonstrates Character Rigging, which is an essential step before 3D character posing and animation.
This Maya tutorial video on joints and skinning is great if you want to learn how to place joints correctly, or need a primer for Maya’s skin weighting tools, such as the new Geodesic Voxel bind method.
Or if you’re looking for a quick cheat sheet for bone placement, then check out this Maya character rigging video.
Joints and Skinning in Maya 2016 Character Rigging Tutorial
In this video tutorial we learn how to place joints correctly for a human character in order to create a skeleton that deforms correctly. Next, learn how the character skin can be attached to this skeleton in a realistic manner. Finally, we see the Elle character in various elegant poses.
Some of the topics covered in this Maya 2016 tutorial are the Create Joint Tool, the Insert Joint Tool, Geodesic Voxel Binding, the Hammer Skin Weights Tool, the Paint Skin Weights Tool, and the Component Editor.
James teaches you about creating joints – you’ll of course find this easy, using the create joints tool in your orthographic camera.
However, it is knowing where exactly to place the joints that is important you master, since in Maya joints don’t behave like our human bone skeleton with it’s movement limitations. In Maya there are no limitations to how joints can enable bones to rotate. So, you need to place helper joints in order to get your 3D skeleton to animate itself just like a real human body would.
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