In this 40 minute video tutorial, Mike Pickton will show you how to rig a game character in 3ds Max using biped. This game character rigging tutorial is for intermediates. For those who want to rig a game character in 3ds Max can follow this tutorial. From this game character rigging tutorial you will learn how to use biped in 3ds Max for rigging.
Using Biped to Rig Game Character in 3ds Max
If you have a game character and want to rig it quickly then this tutorial is for you. In this game character rigging tutorial you will learn how to use biped in 3ds Max. The biped skeleton is a two-legged figure created as a linked hierarchy, and designed for animation. You just have to specify which type of figure you want for your biped and which bones you need in your biped. Then you can use this biped as a skeleton for your game character. The biped skeleton has special properties that make it instantly ready to animate.
This tutorial will teach you how to use biped to rig game character. It saves lots of time as you don’t need to create joints manually. You can also check animation on biped before skinning it to game character to be on a safe side. After watching this tutorial you will be able to rig a human game character in 3ds max using biped.
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